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G

Game - Class in adventure
This class is the main class for a "World of Zuul"-style adventure game application.
Game() - Constructor for class adventure.Game
Create the game and initialise its internal map.
Game(Player, Parser) - Constructor for class adventure.Game
Create the game and initialise its internal map.
get(String) - Method in class adventure.CommandWords
Given a command word, find and return the matching command object.
getCommand(String) - Method in class adventure.Parser
Get the next command based on the specified input.
getCurrentRoom() - Method in class adventure.Player
Return the current room for this player.
getExit(String) - Method in class adventure.Room
Return the room that is reached if we go from this room in direction "direction".
getExitDirections() - Method in class adventure.Room
Return a set of all of the directions one can exit from this room.
getExitString() - Method in class adventure.Room
Return a string describing the room's exits, for example "Exits: north west".
getLongDescription() - Method in class adventure.Room
Return a long description of this room, including a list of available exits.
getSecondWord() - Method in class adventure.Command
Return the second word of this command.
getShortDescription() - Method in class adventure.Room
Return the description of the room (the one that was defined in the constructor).
GoCommand - Class in adventure
Implementation of the 'go' user command for adventure games.
GoCommand() - Constructor for class adventure.GoCommand
Constructor for objects of class GoCommand
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